Technologies

The tools we build with, and why each one.

Technology is a means: what matters is that the product works, is fast, is secure and can be maintained. Here is what we build with, organised by what it does, with the reason we use each and where you can see it running.

How we choose

  • 01

    The product decides

    We choose by what the product needs, not by fashion. The same problem may need a website or an app, a native app or one shared by both platforms.

  • 02

    Tools others know

    Every tool here is widely used and documented, so any capable team can maintain your system after us — yours included.

  • 03

    Shown, not listed

    Where a tool runs in work of ours you can open today, we say so and link to it.

01

Interfaces

What people see and touch, on the web.

02

Servers and data

What runs behind the screen, and where the data lives.

03

Phone apps

Android and iOS.

  • React Native

    One app for Android and iOS when the product allows it, sharing its code with the web.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
  • Kotlin

    Native Android, when an app needs everything the device can do.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
  • Swift

    Native iOS, for the same reason.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
04

Games and 3D

Engines, languages and models.

  • Unity

    Mobile games, PC games and augmented reality. One of the two engines our founder specialises in.

    See it in
  • Unreal Engine

    For games and scenes whose picture must be of the highest quality. The other engine he specialises in.

    See it in
  • C#

    Unity’s language, for a game’s logic and its tools.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
  • C++

    Unreal’s language, where every millisecond counts.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
  • Blender

    3D models and their animation. LANDER’s models are made in it.

    See it in
05

Artificial intelligence

Where it saves real time.

  • Workers AI

    Language and vision models running on Cloudflare’s network, close to the rest of the system. This site’s assistant runs on it.

    See it in
    • This website
  • Large language models

    For answering from your own information and drafting what repeats, with a person where it matters.

    See it in
    • This website
  • Vision models

    For reading invoices and forms into data. In our platform, supplier invoices are read this way, and a doubtful line is confirmed before saving.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
06

Security

Built in from the design, not added at the end.

  • OWASP

    The recognised list of how software is attacked, which we check against from the design onward.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
  • Content Security Policy

    A browser rule that refuses any script from an unexpected source. This site runs under a strict one.

    See it in
    • This website
  • OAuth / OpenID Connect

    Sign-in through accounts people already trust, such as Google, without the system keeping their passwords. It is how MedOne is signed into.

    See it in
  • Encryption

    Data protected on its way and where it is kept, and keys kept out of the code.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
  • Code obfuscation

    Making a game or an app hard to take apart, copy or cheat.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
07

Design

Before the code, and alongside it.

  • Figma

    Screens designed and agreed before a line of code, so a change costs minutes, not weeks.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
  • Design systems

    One set of components and rules, so every screen agrees with the others.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
  • WCAG

    The accessibility standard: contrast, sizes and controls everyone can use, on any device.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.
  • Interactive prototyping

    A clickable version you try before it is built.

    See it in
    No public work of ours to point to with it yet; ask us what we have built with it.

A tool in mind, or none at all?

Tell us what the product must do; we suggest the tools and say why.