Games

We don’t show you a game. We let you play one.

Stack our mark’s steel blocks on top of each other; whatever hangs over the block below is cut off and falls. A game we wrote for this page, with the tools we build games with.

What we build

The whole game, not just its surface.

Block stacking game

Play.

Click, tap or press Space to drop the block

Our work

Our games.

An educational AR game

Alphruits

An educational game that uses augmented reality and cardboard cards to teach children the names of fruits, vegetables, geometric shapes and numbers in seven languages — through visuals, audio and writing.

  • Teaches children to write letters and numbers correctly.
  • Lets them draw freely with the brush and colour they choose.
  • Lets them take a photo with the card in AR and share it with friends and family.
  • Augmented reality
  • Early learning
  • 7 languages
The Alphruits name chalked on a green board above its fruit cards: banana, strawberry, grapes, mango and kiwi

A physics simulation gameIn development

LANDER

A simulation game in which players pilot a spacecraft through gravity- and physics-based challenges, overcoming obstacles and solving puzzles from a side perspective. Its 3D models are made in Blender, and its atmospheric visuals and sound follow games like Limbo and Inside.

A spacecraft has lost contact with its space station, and the player must get through every challenge to restore contact and return safely.

  • Descend through darkening caves with limited lighting.
  • Manage fuel carefully to avoid mines and reach safety.
  • Control the spacecraft in regions with unstable gravity.
  • Navigate tight passages without touching the walls.
Every challenge (22)
  • Avoid detection, or a destructive laser destroys the spacecraft.
  • Avoid groundwater pits that would drown the spacecraft.
  • Avoid quicksand that would swallow it.
  • Evade meteors before they destroy it.
  • Use explosives to open new paths.
  • Avoid tornadoes.
  • Stay clear of explosive gas.
  • Find and install missing components at energy stations to continue.
  • Fly above volcanic craters, avoiding their eruptions.
  • Manage the spacecraft’s lighting, and recharge it with batteries.
  • Use fuel efficiently; some areas offer a full refill.
  • Move between the planet’s surface and its underground caves and tunnels.
  • Avoid or disable patrolling guard robots.
  • Use a detector to avoid electric shocks from invisible fields.
  • Hold the spacecraft against strong magnetic pulls.
  • Get quickly through areas of falling rock.
  • Solve puzzles to unlock new areas.
  • Move fast to escape traps and closing doors.
  • Use non-magnetic tools to get past large magnets.
  • React quickly to sudden volcanic eruptions.
  • Interact with the environment to reveal new paths.
  • And more.
  • Physics simulation
  • Puzzles
  • Side view
  • Blender 3D models
The lander on a rocky planet’s surface under a black sky, with the LANDER title above it

A 3D card game for the web

Screwz

Screwz (سكروز): a bilingual 3D card-and-memory game where the lowest total wins. Peek at your cards, swap them, and call “Screwz” at the right moment.

  • Against the computer, on the same device, or online multiplayer — two to six players.
  • An AI at three levels: easy, medium and hard.
  • Action cards with their own powers, from swaps and peeks to the Screwz Driver.
  • A 3D table that turns 2D at a press, fast and reverse matching, and an adjustable thinking time.
  • Card game
  • 3D on the web
  • Three.js
  • 2–6 players
  • Arabic & English
Browse the screens (7)

A mobile puzzle game

Dots and Boxes

The classic dots-and-boxes game, made new: connect two dots, close squares and steal them from your opponent in a fast grid battle — against the AI, or a friend on the same device.

  • Boards of different sizes, and difficulty levels for the AI.
  • 50 challenges, ranked by difficulty and time.
  • Daily missions with gold and gem rewards.
  • A player profile, stats and achievements, hints, undo and a timer.
  • Puzzle
  • Versus AI
  • Two players
  • Arabic & English
Browse the screens (6)

The engine the game needs, not the one we’re used to.

We work in Unity and Unreal Engine, and in 3D on the web, as on this page.

UnityUnreal EngineWebGL · three.js

How we work

From the idea to after launch.

  1. 01

    Prototype

    We test whether the idea is fun in weeks, before any large spend.

  2. 02

    Vertical slice

    One level at final quality, proving the vision can be built.

  3. 03

    Production

    Content and systems built on what has been proven.

  4. 04

    Launch

    Performance, balance and protection tested, then published to the stores.

  5. 05

    Live ops

    Updates, events, and a watch on analytics and cheating.

Have a game idea?

Let’s start from something you can play. Send us your idea on WhatsApp and we’ll get back to you within 24 hours.